Sarah Smith of Smithsoft, based in Brisbane, Australia, presented a special edition of her Mobile Games Forum talk on managing a lean indie studio. A quick excerpt:
“…I take some of the essentials from classic lean ways of managing teams that originate in enterprise … and make them human, immediate and relevant for small indie game development teams that have a creative focus. There’s some key insights that have helped me run our studio on a shoestring and still deliver games. As indies we may have eschewed the “rat race” for all sorts of reasons, but as soon as the responsibility of running a studio falls to us, the same exact mistakes that leads to terrible practices like crunch and authoritarian designer-as-dictator can befall us – how do we avoid becoming that which we as indies despise! I have some insights & tricks that work for me after 15 years of running teams & founding a studio, maybe they’ll work for you too.”
Full slides and notes from the talk can be downloaded here.
With a background in Software Engineering for companies like Nokia & Google, Sarah Smith comes to game development with over a decade of mobile development experience. Building on love of games since creating Dungeons & Dragons modules on her own web-server while studying for a BSc (Comp Sci), Sarah opened Smithsoft in 2012. In January 2016 Smithsoft went to the next level moving to The Coterie to set up a studio. The new studio’s first title Pandora’s Books was developed by Sarah from Jan to Aug 2016.
Special thanks to Indies Workshop for hosting our talk and Puget Systems for sponsoring our snacks!
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