Music for Games – November Talk

November’s talk by Jason Rohona was both an instructive and delightful look into how composers work their magic, how to bridge the gap between developers and composers, and how to work effectively together to make your games more emotionally impactful from the get-go. Jason had some extremely insightful and useful tips for game-makers of all disciplines, and the talk was well worth attending! Continue reading

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Building a Lean Studio With an Indie Focus – October 2016

Sarah Smith of Smithsoft, based in Brisbane, Australia, presented a special edition of her Mobile Games Forum talk on managing a lean indie studio. A quick excerpt:

“…I take some of the essentials from classic lean ways of managing teams that originate in enterprise … and make them human, immediate and relevant for small indie game development teams that have a creative focus. There’s some key insights that have helped me run our studio on a shoestring and still deliver games. As indies we may have eschewed the “rat race” for all sorts of reasons, but as soon as the responsibility of running a studio falls to us, the same exact mistakes that leads to terrible practices like crunch and authoritarian designer-as-dictator can befall us – how do we avoid becoming that which we as indies despise! I have some insights & tricks that work for me after 15 years of running teams & founding a studio, maybe they’ll work for you too.” Continue reading

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Accessibility for Gamers with Disabilities – Thursday, October 22, 2015

Join us as we learn about the accessibility for gamers with disabilities. Speaker: Ian Hamilton Bio:  Ian’s background is from both gaming and web products at the BBC, where he became involved with accessibility, in particular for preschoolers with profound … Continue reading

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Thursday, Oct. 23rd: IGDA Chapter Meeting

7 – 9 PM, Bungie Studios We’re having a chapter meeting! Yay! Featured speakers are Mike Mearls and Rodney Thompson of Wizards of the Coast, to give a talk about the latest edition of D&D: Like every game with a … Continue reading

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Sept. 12-14: SEATTLE AEC Hackathon

Early bird registration is open for a weekend of workshops next month, focused on Architecture, Engineering and Construction and Tech – http://aechackathon.com/seattle.html The event covers everything from VR/AR applications, city building, printing structures and more. Share this:

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SUUG: Substance in Unity and Physically Based Rendering

Seattle Unity Users Group present:  Substance in Unity and Physically Based Rendering Allegorithmic’s Substance suite is a powerful tool for creating and editing procedural materials – if that weren’t reason enough, Unity natively supports substance materials, with many free and paid substance … Continue reading

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Plugin roundtable with awesome local Unity plugin/tool devs

Come join the Seattle Unity User Group for an evening of tool developers! Creating and distributing your own games isn’t the only way to turn a profit with the Unity engine. As the number of Unity developers continues to rise, … Continue reading

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IGDA Seattle Town Hall! East and West side events

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IGDA Seattle presents two town hall events:  starting at Amazon’s Van Vorst room on March 4th, then moving to the Eastside to the Wilde Rover on the 12th, the IGDA Board wants to hear from YOU!  How can this chapter … Continue reading

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IGDA Seattle presents: castAR @ Amazon

IGDA Seattle presents:  castAR: The Most Versatile AR & VR System Thursday, February 20, 2014 from 6:30 PM to 9:30 PM RSVP NOW! Amazon facility access is limited – advance registration required to ensure entry!   castAR is a projected … Continue reading

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IGDA Seattle & Apportable iOS Developer Reception

Tuesday, January 28th, 6:30-9:30pm IGDA Seattle’s next event will be a reception sponsored by Apportable. “Objective-C for Android” – Apportable’s cross-compiler allows developers to write native Objective-C/C++ and release on the same codebase for both iOS and Android. With the … Continue reading

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