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Author Archives: Constance Chen
IGDA Seattle hosted their second annual potluck/picnic at Magnuson Park, with the Academy of Interactive Entertainment generously sponsoring the food! We hope everyone who came out enjoyed the sun, wind, and water! Share this:
This month’s event was a series of 5 microtalks about the Unity game development platform from Unity experts. Attendees learned about Unity’s VR/AR services, garbage collection, editor capabilities, component architecture, and collaborate cloud services, and were also able to engage … Continue reading
November’s talk by Jason Rohona was both an instructive and delightful look into how composers work their magic, how to bridge the gap between developers and composers, and how to work effectively together to make your games more emotionally impactful … Continue reading
Sarah Smith of Smithsoft, based in Brisbane, Australia, presented a special edition of her Mobile Games Forum talk on managing a lean indie studio. A quick excerpt: “…I take some of the essentials from classic lean ways of managing teams … Continue reading