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		<title>iFest is coming in early June &#8211; register now!</title>
		<link>http://www.igdaseattle.org/?p=233</link>
		<comments>http://www.igdaseattle.org/?p=233#comments</comments>
		<pubDate>Fri, 18 May 2012 23:48:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[iFEST is a free 1-day festival for independent game developers – from new startups and established studios to anyone who thinks they might have what it takes to imagine, design, build and market games indie-style. iFEST has talks, workshops and &#8230; <a href="http://www.igdaseattle.org/?p=233">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>iFEST is a free 1-day festival for independent game developers – from new startups and established studios to anyone who thinks they might have what it takes to imagine, design, build and market games indie-style.   iFEST has talks, workshops and an indie Games Competition to showcase the best undiscovered games in indie development! Our sponsors include Sony and StormFX – offering awesome prizes for iFEST Game Dev Comp.  http://www.ifest.com.au/</p>

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		<title>Don&#8217;t forget: This Wednesday @ Bungie:</title>
		<link>http://www.igdaseattle.org/?p=231</link>
		<comments>http://www.igdaseattle.org/?p=231#comments</comments>
		<pubDate>Mon, 14 May 2012 17:17:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.igdaseattle.org/?p=231</guid>
		<description><![CDATA[How to Expand Your Game’s Reach and Offend More People (or Not!) by Kate Edwards See you at 7pm!  Look forward to seeing everyone for this unique talk! Bungie Studios , 550 106th Ave NE #207, Bellvue WA Share this:]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.igdaseattle.org/wordpress/?p=221">How to Expand Your Game’s Reach and Offend More People (or Not!) by Kate Edwards</a></p>
<p>See you at 7pm!  Look forward to seeing everyone for this unique talk!</p>
<p><strong><a href="http://maps.google.com/maps?q=550+106th+Avenue+Northeast,+Bellevue,+WA&amp;hl=en&amp;ll=47.6152,-122.197779&amp;spn=0.005565,0.005751&amp;sll=47.612551,-122.198865&amp;sspn=0.002783,0.002875&amp;oq=+550+106th+Ave+NE+&amp;t=w&amp;hnear=550+106th+Ave+NE,+Bellevue,+Washington+98004&amp;deg=90&amp;z=18">Bungie Studios , 550 106th Ave NE #207, Bellvue WA</a></strong></p>

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		<title>Bungie &amp; IGDA Seattle Presents:  Kate Edwards &#8211; How to Expand Your Game&#8217;s Reach and Offend More People (or Not!)</title>
		<link>http://www.igdaseattle.org/?p=221</link>
		<comments>http://www.igdaseattle.org/?p=221#comments</comments>
		<pubDate>Fri, 20 Apr 2012 20:26:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.igdaseattle.org/?p=221</guid>
		<description><![CDATA[Date- Wednesday, 5/16/2012 Time &#8211; 7pm-9pm Location &#8211; Bungie Studios, 550 106th Ave NE #207, Bellevue, WA How can you instantly multiply the potential revenue of any game title? What stops a game from being successful overseas? While there are &#8230; <a href="http://www.igdaseattle.org/?p=221">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Date- Wednesday, 5/16/2012<br />
Time &#8211; 7pm-9pm<br />
Location &#8211; Bungie Studios, 550 106th Ave NE #207, Bellevue, WA</p>
<p>How can you instantly multiply the potential revenue of any game title? What stops a game from being successful overseas? While there are many factors that contribute to the critical, fiscal and popular success of a game title, there are also many issues that could sabotage a company’s best intentions and years of hard work.</p>
<p>Most game developers and publishers are well aware of the need for localization, but far fewer are familiar with the concept of “culturalization”, the process by which content is adapted for a broader, diverse gaming audience. With at least 50% of the global game industry&#8217;s revenue originating from localization, and most growth occurring beyond North America, it&#8217;s critical for game developers to not only localize their content but also fundamentally design their games for a global audience.</p>
<p>With the use of many pertinent examples, Kate will take you through a quick overview of game localization and how it can actually empower your game title, before she delves into the tricky geopolitical and cultural issues that can sabotage your game&#8217;s success (or worse).</p>
<p>About Kate Edwards:</p>
<p>As the founder and principal consultant of Englobe Inc., a Seattle-based niche consultancy for content culturalization, Kate is a unique hybrid of an academic geographer, writer, and corporate strategist, built upon a passion for global cultures and media technologies. Formerly as Microsoft&#8217;s first Geopolitical Strategist in the Geopolitical Strategy team she created and managed, Kate was responsible for protecting against geopolitical and cultural content risks across all Microsoft products and locales.</p>
<p>In the Microsoft Studios (and across the company), she implemented a “geopolitical quality” review process and was personally responsible for identifying potentially<br />
sensitive issues in all 1st party and many 2nd party games between 1995 and 2005. Since leaving Microsoft, she has provided guidance on a wide range of geopolitical and cultural<br />
issues, and she continues to work on games such as Dragon Age 1 &amp; 2, Modern Warfare 3, Star Wars: The Old Republic, Dance Central 1 &amp; 2, and Mass Effect 3. Kate is also<br />
the founder/chair of the Game Localization Special Interest Group in the International Game Developers Association (IGDA), a board of directors member of the IGDA Seattle<br />
Chapter, the co-organizer of the Game Localization Summit at GDC, and a regular columnist for MultiLingual Computing magazine.</p>
<p>&nbsp;</p>
<p>Event sponsored by:</p>
<p><a title="Bungie" href="http://www.bungie.net/"><img class="alignnone size-full wp-image-226" title="bungie-logo" src="http://www.igdaseattle.org/wordpress/wp-content/uploads/2012/04/bungie-logo.png" alt="" width="133" height="60" /></a>  and <a title="The Game Attorney" href="http://gameattorney.com/"><img class="alignnone size-full wp-image-228" title="TGALOGO" src="http://www.igdaseattle.org/wordpress/wp-content/uploads/2012/04/TGALOGO.png" alt="" width="108" height="60" /></a></p>
<p>&nbsp;</p>

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		<title>Scott Crabtree:  This is Your Brain on Game Development Notes</title>
		<link>http://www.igdaseattle.org/?p=210</link>
		<comments>http://www.igdaseattle.org/?p=210#comments</comments>
		<pubDate>Thu, 19 Apr 2012 20:01:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[Scott Crabtree&#8217;s notes from the excellent presentation last night are available here: Click here for the document on Google Docs. Share this:]]></description>
			<content:encoded><![CDATA[<p>Scott Crabtree&#8217;s notes from the excellent presentation last night are available here:</p>
<p><a href="https://docs.google.com/open?id=1ogZn82mLRF4x9e3Lnupf7CQcD6ketKXPxSKW-Wallh62hZJ2580CD8SQFoCb">Click here for the document on Google Docs.</a></p>

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		<title>IGDA Seattle &amp; Bungie present:  Scott Crabtree &#8211; This Is Your Brain On Game Development</title>
		<link>http://www.igdaseattle.org/?p=204</link>
		<comments>http://www.igdaseattle.org/?p=204#comments</comments>
		<pubDate>Wed, 28 Mar 2012 06:53:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[This Is Your Brain On Game Development: Happy Productivity Using Brain Science   Date – Wednesday, April 18, 2012 Time – 7pm-9pm Location – Bungie Studios Address &#8211; 550 106th Ave NE #207, Bellevue, WA 98004    At GDC 2011 &#8230; <a href="http://www.igdaseattle.org/?p=204">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<h2>This Is Your Brain On Game Development: Happy Productivity Using Brain Science</h2>
<address> </address>
<address>Date – Wednesday, April 18, 2012</address>
<address>Time – 7pm-9pm</address>
<address>Location – Bungie Studios</address>
<address>Address &#8211; 550 106th Ave NE #207, Bellevue, WA 98004</address>
<address> </address>
<p> At GDC 2011 this talk received average ratings of 4.89/5! Come and participate in this new interactive workshop version.</p>
<p>Neuroscience and psychology offer concrete, applicable techniques to improve morale and productivity in game development.  Learn the power and limits of the prefrontal cortex, and how to help it work at its best. Learn what makes memory work—and fail to work—so you can both teach and learn as effectively as possible. Learn to manage stress—especially social stress so common in the office—that adversely affects brain performance. Learn to make yourself and your teammates happier, so your brains work better. You will leave this talk a smarter and happier game developer.</p>
<p><strong><span style="text-decoration: underline;">Scott Crabtree</span></strong></p>
<p>Scott Crabtree earned his Cognitive Science degree from Vassar in 1988. Immediately afterwards he worked on artificial intelligence software including expert systems. He started working at the first of several game development companies in 1996. Serving as a Software Engineer, Game Designer, Producer, and Entrepreneur, Scott is proud to have worked on game development with companies including Microsoft, Mattel, Disney, LEGO, Nike and more. He’s published games for PS2, Xbox, PC, and mobile phones including the iPhone<em>.</em></p>
<p>Crabtree is a highly rated speaker who’s presented multiple times at both GDC and the IGDA Leadership Forum.</p>
<p>He is fascinated by and passionately studies organizational development, human psychology, neuroscience, and the science of happiness and well-being. He left Intel in 2012 to work full time on helping people and organizations apply neuroscience and psychology to become happier and more productive. Read more about Scott at <a href="http://www.happybrainscience.com/" target="_blank">www.HappyBrainScience.com</a>.</p>

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		<title>Don&#8217;t forget:  Indie Game the Movie this Friday @ SIFF Uptown</title>
		<link>http://www.igdaseattle.org/?p=198</link>
		<comments>http://www.igdaseattle.org/?p=198#comments</comments>
		<pubDate>Wed, 21 Mar 2012 03:38:58 +0000</pubDate>
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		<guid isPermaLink="false">http://www.igdaseattle.org/?p=198</guid>
		<description><![CDATA[Indie Game the Movie hits SIFF Uptown Friday &#8211; if you haven&#8217;t heard, they added a second screening.  Don&#8217;t forget the discount for IGDA Members - Use the IGDA code &#8220;IGDAIGTM&#8221; and get a discount on your tickets! Also this weekend, &#8230; <a href="http://www.igdaseattle.org/?p=198">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Indie Game the Movie hits SIFF Uptown Friday &#8211; i<a href="http://www.indiegamethemovie.com/igtmscreenings/">f you haven&#8217;t heard, they added a second screening.</a>  Don&#8217;t forget the discount for IGDA Members - Use the IGDA code &#8220;IGDAIGTM&#8221; and get a discount on your tickets!</p>
<p><a href="http://www.facebook.com/events/259071207514213/">Also this weekend, a unique jam called What would Molydeux? is gathering starting friday night.</a></p>
<p>&nbsp;</p>

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		<title>Succeeding as an Independent Game Developer Panel Video</title>
		<link>http://www.igdaseattle.org/?p=193</link>
		<comments>http://www.igdaseattle.org/?p=193#comments</comments>
		<pubDate>Fri, 16 Mar 2012 22:29:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.igdaseattle.org/?p=193</guid>
		<description><![CDATA[Giant thanks to Bungie, David, Jeremiah and Bob again, it was a great event! Share this:]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://www.youtube.com/embed/_qu8EDBASrE" frameborder="0" width="420" height="315"></iframe></p>
<p>Giant thanks to Bungie, David, Jeremiah and Bob again, it was a great event!</p>

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		<title>Had a great night @ Bungie &#8211; Event Pics</title>
		<link>http://www.igdaseattle.org/?p=183</link>
		<comments>http://www.igdaseattle.org/?p=183#comments</comments>
		<pubDate>Tue, 21 Feb 2012 00:17:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.igdaseattle.org/?p=183</guid>
		<description><![CDATA[Big thanks again to Bungie &#8211; it was the perfect venue for this panel. People started arriving  early and we quickly reached the theater&#8217;s capacity. And again, a special thank you to our panelists &#8211; Bob Berry, Jeremiah Slaczka, and David &#8230; <a href="http://www.igdaseattle.org/?p=183">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Big thanks again to Bungie &#8211; it was the perfect venue for this panel.</p>
<p><a href="http://www.igdaseattle.org/wordpress/wp-content/uploads/2012/02/IGDA-at-Bungie-lineup.png"><img class="alignnone size-medium wp-image-184" title="IGDA-at-Bungie-lineup" src="http://www.igdaseattle.org/wordpress/wp-content/uploads/2012/02/IGDA-at-Bungie-lineup-300x200.png" alt="" width="300" height="200" /></a></p>
<p>People started arriving  early and we quickly reached the theater&#8217;s capacity.</p>
<p><a href="http://www.igdaseattle.org/wordpress/wp-content/uploads/2012/02/IGDA-at-Bungie-capacity-crowd.png"><img class="alignnone size-medium wp-image-185" title="IGDA-at-Bungie-capacity-crowd" src="http://www.igdaseattle.org/wordpress/wp-content/uploads/2012/02/IGDA-at-Bungie-capacity-crowd-300x200.png" alt="" width="300" height="200" /></a></p>
<p>And again, a special thank you to our panelists &#8211; Bob Berry, Jeremiah Slaczka, and David Edery!</p>
<p><a href="http://www.igdaseattle.org/wordpress/wp-content/uploads/2012/02/IGDA-at-Bungie-JS-BB-DE-TB.png"><img class="alignnone size-medium wp-image-186" title="IGDA-at-Bungie-JS-BB-DE-TB" src="http://www.igdaseattle.org/wordpress/wp-content/uploads/2012/02/IGDA-at-Bungie-JS-BB-DE-TB-300x200.png" alt="" width="300" height="200" /></a></p>
<p>And of course, our moderator, Tom Buscaglia!</p>
<p><a href="http://www.igdaseattle.org/wordpress/wp-content/uploads/2012/02/IGDA-at-Bungie-talking.png"><img class="alignnone size-medium wp-image-187" title="IGDA-at-Bungie-talking" src="http://www.igdaseattle.org/wordpress/wp-content/uploads/2012/02/IGDA-at-Bungie-talking-300x200.png" alt="" width="300" height="200" /></a></p>
<p>&nbsp;</p>
<p>And following the event, the Seattle Unity Meetup group convened down stairs, where more fun was had by all.</p>
<p>&nbsp;</p>
<p><a href="http://www.igdaseattle.org/wordpress/wp-content/uploads/2012/02/Seattle-Unity-Meetup-after-IGDA-at-Bungie.png"><img class="alignnone size-medium wp-image-188" title="Seattle-Unity-Meetup-after-IGDA-at-Bungie" src="http://www.igdaseattle.org/wordpress/wp-content/uploads/2012/02/Seattle-Unity-Meetup-after-IGDA-at-Bungie-300x199.png" alt="" width="300" height="199" /></a></p>

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		<title>And fun was had by all.</title>
		<link>http://www.igdaseattle.org/?p=178</link>
		<comments>http://www.igdaseattle.org/?p=178#comments</comments>
		<pubDate>Fri, 17 Feb 2012 20:32:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.igdaseattle.org/?p=178</guid>
		<description><![CDATA[Wow, we had a fantastic panel last night!  Bungie really came through with a great venue and were exceptionally helpful and gracious.  And the panelists - David Edery, Jeremiah Slaczka and Bob Berry covered some fantastic topics, from million-dollar-kickstarters to why you should beware that &#8230; <a href="http://www.igdaseattle.org/?p=178">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Wow, we had a fantastic panel last night!  Bungie really came through with a great venue and were exceptionally helpful and gracious.  And the panelists - <a href="http://www.edery.org/">David Edery</a>, <a href="http://www.5thcell.com/studio/principals/">Jeremiah Slaczka</a> and <a href="http://www.uberent.com/inside_uber/team">Bob Berry</a> covered some fantastic topics, from million-dollar-kickstarters to why you should beware that person who&#8217;s willing to work for free.  More pictures and hopefully video soon!</p>
<p>&nbsp;</p>
<p><a href="http://www.igdaseattle.org/wordpress/wp-content/uploads/2012/02/424055_2374848629051_1785648604_1450016_1259859749_n.jpg"><img class="alignnone size-full wp-image-180" title="424055_2374848629051_1785648604_1450016_1259859749_n" src="http://www.igdaseattle.org/wordpress/wp-content/uploads/2012/02/424055_2374848629051_1785648604_1450016_1259859749_n.jpg" alt="" width="384" height="640" /></a></p>

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		<title>IGDA Seattle presents:  Succeeding as an Independent Game Developer</title>
		<link>http://www.igdaseattle.org/?p=157</link>
		<comments>http://www.igdaseattle.org/?p=157#comments</comments>
		<pubDate>Mon, 06 Feb 2012 00:29:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.igdaseattle.org/?p=157</guid>
		<description><![CDATA[IGDA Seattle and Bungie Studios present an evening of Indie insight &#8211; Succeeding as an Independent Developer, a panel of speakers including Uber Entertainment, Spryfox, 5th Cell and more! Hosted by Bungie Studios, please join us for this timely panel, &#8230; <a href="http://www.igdaseattle.org/?p=157">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>IGDA Seattle and Bungie Studios present an evening of Indie insight &#8211; Succeeding as an Independent Developer, a panel of speakers including Uber Entertainment, Spryfox, 5th Cell and more!</p>
<p><a href="http://maps.google.com/maps?ix=hea&amp;um=1&amp;ie=UTF-8&amp;q=Bungie+Studios+550+106th+Ave+NE+%23207,+Bellevue,+WA+98004&amp;fb=1&amp;gl=us&amp;hq=Bungie+Studios+550+106th+Ave+NE+%23207,+Bellevue,+WA+98004&amp;cid=0,0,1361783880504146272&amp;ei=20QyT-dAo46IAuiHoIkK&amp;sa=X&amp;oi=local_result&amp;ct=image&amp;ved=0CA8Q_BI">Hosted by Bungie Studios, please join us for this timely panel, on 16 February, from 7-9:30 pm.</a>  No registration required, but space is limited to the theater capacity.</p>
<p style="text-align: center;"><strong>The Speakers:</strong></p>
<p><a href="http://www.edery.org/">David Edery</a></p>
<p>David Edery is the CEO of Spry Fox, an independent studio that has developed or co-developed titles such as Steambirds, Triple Town, Panda Poet, and Realm of the Mad God. Previously, David was the worldwide games portfolio manager for Microsoft&#8217;s Xbox LIVE Arcade service.</p>
<p><a href="http://www.5thcell.com/studio/principals/">Jeremiah Slaczka</a></p>
<p>As a ten year veteran of the games industry, Jeremiah “Miah” Slaczka is best known for his creation of the multi-million unit selling franchises Scribblenauts and Drawn to Life. Jeremiah focuses on inventing new IP, creative direction of all 5TH Cell projects, and drives the company direction and vision.</p>
<p>In 2003, Jeremiah, along with Joseph Tringali and Brett Caird, co-founded 5TH Cell Media, with a concrete vision to focus on original IP and become an industry leader in the development of one-of-a-kind, creative, AAA titles.</p>
<p>Having just released his first iOS game, Run Roo Run, Miah is now focusing on the final stretch of his first XBLA title, Hybrid, as well as 2 more unannounced titles.</p>
<p><a href="http://www.uberent.com/inside_uber/team">Bob Berry</a></p>
<p>Bob is founder and CEO of Uber Entertainment, makers of the hit XBLA game Monday Night Combat and the follow up free to play sequel, Super Monday Night Combat. Bob is also CEO of imba Entertainment, a new start-up that recently released Moonbreakers in the Chrome Web Store.</p>
<p>Over the last two decades he has been involved in nearly all aspects of game development including game design, engine programming, audio design, production, marketing, and business. His current focus is the development of UberNet, the F2P platform which supports both games. Bob serves as an advisory board member to the Seattle IGDA chapter and as a member of the board of directors of Kids Quest Children&#8217;s Museum.</p>
<p style="text-align: center;"><strong>The Moderator:</strong></p>
<p>Our very own <a href="http://gameattorney.com/blog/">Tom Buscaglia</a>!</p>
<p align="JUSTIFY">Tom Buscaglia, The Game Attorney, is a principal in the law firm The Game Attorney PC and is the President of Dev-Biz, Inc., with offices in the Seattle, Washington, area.</p>
<p>*Update:  Incorrectly listed a Valve as a participant, misspelled Mr. Berry&#8217;s name *and* messed up Mr. Slaczka&#8217;s bio, a veritable hat-trick of errors; sorry for the confusion(s).</p>

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