This Is Your Brain On Game Development: Happy Productivity Using Brain Science
Date – Wednesday, April 18, 2012 Time – 7pm-9pm Location – Bungie Studios Address – 550 106th Ave NE #207, Bellevue, WA 98004At GDC 2011 this talk received average ratings of 4.89/5! Come and participate in this new interactive workshop version.
Neuroscience and psychology offer concrete, applicable techniques to improve morale and productivity in game development. Learn the power and limits of the prefrontal cortex, and how to help it work at its best. Learn what makes memory work—and fail to work—so you can both teach and learn as effectively as possible. Learn to manage stress—especially social stress so common in the office—that adversely affects brain performance. Learn to make yourself and your teammates happier, so your brains work better. You will leave this talk a smarter and happier game developer.
Scott Crabtree
Scott Crabtree earned his Cognitive Science degree from Vassar in 1988. Immediately afterwards he worked on artificial intelligence software including expert systems. He started working at the first of several game development companies in 1996. Serving as a Software Engineer, Game Designer, Producer, and Entrepreneur, Scott is proud to have worked on game development with companies including Microsoft, Mattel, Disney, LEGO, Nike and more. He’s published games for PS2, Xbox, PC, and mobile phones including the iPhone.
Crabtree is a highly rated speaker who’s presented multiple times at both GDC and the IGDA Leadership Forum.
He is fascinated by and passionately studies organizational development, human psychology, neuroscience, and the science of happiness and well-being. He left Intel in 2012 to work full time on helping people and organizations apply neuroscience and psychology to become happier and more productive. Read more about Scott at www.HappyBrainScience.com.