Come join the Seattle Unity User Group for an evening of tool developers!
Creating and distributing your own games isn’t the only way to turn a profit with the Unity engine. As the number of Unity developers continues to rise, so does the need for a broader variety of tools and plugins in the Asset Store. During the keynote at Unite 2013, David Helgason revealed that the top plugin sellers are grossing nearly $90,000 a month, underscoring the demand for high quality tools and plugins.
The topic of writing your own tools and plugins for commercial release gives rise to many questions such as
• What’s the process behind creating a custom tool?
• What are some common pitfalls to avoid?
• How many units can you realistically expect to sell?
• What’s a good pricing model for your particular plugin?
• How much work goes into maintaining your tool post-release, whether in the form of upgrades or providing customer support?
We’ve invited three local plugin developers to participate in a roundtable to discuss their development experiences and answer these and whatever other questions you might have.