Accessibility for Gamers with Disabilities – Thursday, October 22, 2015

Join us as we learn about the accessibility for gamers with disabilities.

Speaker: Ian Hamilton

Bio:  Ian’s background is from both gaming and web products at the BBC, where he became involved with accessibility, in particular for preschoolers with profound motor and cognitive impairments. He now works in the wider industry on both advocacy and consultancy, working with developers, academia and industry bodies to raise the profile and understanding of accessibility issues in the games industry. Examples include co-authoring a White House policy briefing, organizing global accessibility hack events, leading work on industry best practice guidelines, and advising on government funding processes.

Description of talk:  20% of gamers have some kind of disability. Many gamers also encounter situational impairments, such as playing in direct sunlight, or holding onto a handrail on the subway, or playing on mute while the baby is asleep. Small screens and touch interfaces bring some accessibility barriers and solutions that are specific to mobile devices too.

This talk will share some background on exactly what accessibility is and why it is important, some of the guiding principles you can use to avoid unnecessary exclusion in your own games, and practical cross-platform design tips.

Please rsvp via Eventbrite. Amazon will need a list of attendees before event.

BIG THANK YOU TO AMAZON for providing food and drinks and supporting IGDA Seattle



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