Unity Microtalks – June 2017

This month’s event was a series of 5 microtalks about the Unity game development platform from Unity experts. Attendees learned about Unity’s VR/AR services, garbage collection, editor capabilities, component architecture, and collaborate cloud services, and were also able to engage in insightful questions and discussions.

If you couldn’t attend this month’s talk, never fear – you can view a recording of the event here:


Speakers


Unity XRMatt Dalby & Mike Durand


Unity Garbage CollectionSela Davis


Extending the Unity EditorChad Jenkins


Composition vs Inheritance in UnityRohit Garg


Unity Services, Teams, and CollaborateArisa Scott

Special Thanks
Special thanks to Unity for hosting and sponsoring food!

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