Unity Microtalks – June 2017

This month’s event was a series of 5 microtalks about the Unity game development platform from Unity experts. Attendees learned about Unity’s VR/AR services, garbage collection, editor capabilities, component architecture, and collaborate cloud services, and were also able to engage in insightful questions and discussions.

If you couldn’t attend this month’s talk, never fear – you can view a recording of the event here:


Unity XRMatt Dalby & Mike Durand

Unity Garbage CollectionSela Davis

Extending the Unity EditorChad Jenkins

Composition vs Inheritance in UnityRohit Garg

Unity Services, Teams, and CollaborateArisa Scott

Special Thanks
Special thanks to Unity for hosting and sponsoring food!

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