This month’s event was a series of 5 microtalks about the Unity game development platform from Unity experts. Attendees learned about Unity’s VR/AR services, garbage collection, editor capabilities, component architecture, and collaborate cloud services, and were also able to engage in insightful questions and discussions.
If you couldn’t attend this month’s talk, never fear – you can view a recording of the event here:
Unity Garbage Collection – Sela Davis
Extending the Unity Editor – Chad Jenkins
Composition vs Inheritance in Unity – Rohit Garg
Unity Services, Teams, and Collaborate – Arisa Scott
Special thanks to Unity for hosting and sponsoring food!